Three Color around Mouse

Written by @kerixa 21 August 2012

In this code, 3 lines with 3 different colors of red, green and blue rotate around the mouse cursor. If the mouse moves, these three lines follow the cursor and rotate around it again. You can use this code to increase the attractiveness of your website and attract the attention of your website visitors.

Code Snippet:

                                                
                                                <!-- this script is provided by https://www.javascriptfreecode.com coded by: Kerixa Inc. -->

<style>
body {
    background-color: #000000;
    padding: 0;
    margin: 0;
    overflow: hidden;
}
</style>
<canvas id='world'></canvas>
<script>
// One of my first <canvas> experiments, woop! :D 

var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;

var RADIUS = 70;

var RADIUS_SCALE = 1;
var RADIUS_SCALE_MIN = 1;
var RADIUS_SCALE_MAX = 1.5;

var QUANTITY = 3;

var canvas;
var context;
var particles;

var mouseX = SCREEN_WIDTH * 0.5;
var mouseY = SCREEN_HEIGHT * 0.5;
var mouseIsDown = false;

function init() {

    canvas = document.getElementById('world');

    if (canvas && canvas.getContext) {
        context = canvas.getContext('2d');

        // Register event listeners
        window.addEventListener('mousemove', documentMouseMoveHandler, false);
        window.addEventListener('mousedown', documentMouseDownHandler, false);
        window.addEventListener('mouseup', documentMouseUpHandler, false);
        document.addEventListener('touchstart', documentTouchStartHandler, false);
        document.addEventListener('touchmove', documentTouchMoveHandler, false);
        window.addEventListener('resize', windowResizeHandler, false);

        createParticles();

        windowResizeHandler();

        setInterval(loop, 1);
    }
}

function createParticles() {
    particles = [];

    for (var i = 0; i < QUANTITY; i++) {
        var particle = {
            size: 1,
            position: { x: mouseX, y: mouseY },
            offset: { x: 0, y: 0 },
            shift: { x: mouseX, y: mouseY },
            speed: 0.01 + Math.random() * 0.04,
            targetSize: 1,
            orbit: RADIUS * .5 + (RADIUS * .5 * Math.random()),
        };
       
        particles.push(particle);
    }
    particles[0].fillColor = "#ff0000";
    particles[1].fillColor = "#0000ff";
    particles[2].fillColor = "#009900";
} 

function documentMouseMoveHandler(event) {
    mouseX = event.clientX - (window.innerWidth - SCREEN_WIDTH) * .5;
    mouseY = event.clientY - (window.innerHeight - SCREEN_HEIGHT) * .5;
}

function documentMouseDownHandler(event) {
    mouseIsDown = true;
}

function documentMouseUpHandler(event) {
    mouseIsDown = false;
}

function documentTouchStartHandler(event) {
    if (event.touches.length == 1) {
        event.preventDefault();

        mouseX = event.touches[0].pageX - (window.innerWidth - SCREEN_WIDTH) * .5;;
        mouseY = event.touches[0].pageY - (window.innerHeight - SCREEN_HEIGHT) * .5;
    }
}

function documentTouchMoveHandler(event) {
    if (event.touches.length == 1) {
        event.preventDefault();

        mouseX = event.touches[0].pageX - (window.innerWidth - SCREEN_WIDTH) * .5;;
        mouseY = event.touches[0].pageY - (window.innerHeight - SCREEN_HEIGHT) * .5;
    }
}

function windowResizeHandler() {
    SCREEN_WIDTH = window.innerWidth;
    SCREEN_HEIGHT = window.innerHeight;

    canvas.width = SCREEN_WIDTH;
    canvas.height = SCREEN_HEIGHT;
}

function loop() {

    if (mouseIsDown) {
        RADIUS_SCALE += (RADIUS_SCALE_MAX - RADIUS_SCALE) * (0.02);
    }
    else {
        RADIUS_SCALE -= (RADIUS_SCALE - RADIUS_SCALE_MIN) * (0.02);
    }

    RADIUS_SCALE = Math.min(RADIUS_SCALE, RADIUS_SCALE_MAX);

    context.fillStyle = 'rgba(0,0,0,0.05)';
    context.fillRect(0, 0, context.canvas.width, context.canvas.height);

    for (i = 0, len = particles.length; i < len; i++) {
        var particle = particles[i];

        var lp = { x: particle.position.x, y: particle.position.y };

        // Rotation
        particle.offset.x += particle.speed;
        particle.offset.y += particle.speed;

        // Follow mouse with some lag
        particle.shift.x += (mouseX - particle.shift.x) * (particle.speed);
        particle.shift.y += (mouseY - particle.shift.y) * (particle.speed);

        // Apply position
        particle.position.x = particle.shift.x + Math.cos(i + particle.offset.x) * (particle.orbit * RADIUS_SCALE);
        particle.position.y = particle.shift.y + Math.sin(i + particle.offset.y) * (particle.orbit * RADIUS_SCALE);

        // Limit to screen bounds
        particle.position.x = Math.max(Math.min(particle.position.x, SCREEN_WIDTH), 0);
        particle.position.y = Math.max(Math.min(particle.position.y, SCREEN_HEIGHT), 0);

        particle.size += (particle.targetSize - particle.size) * 0.05;

        if (Math.round(particle.size) == Math.round(particle.targetSize)) {
            particle.targetSize = 1 + Math.random() * 7;
        }

        context.beginPath();
        context.fillStyle = particle.fillColor;
        context.strokeStyle = particle.fillColor;
        context.lineWidth = particle.size;
        context.moveTo(lp.x, lp.y);
        context.lineTo(particle.position.x, particle.position.y);
        context.stroke();
        context.arc(particle.position.x, particle.position.y, particle.size / 2, 0, Math.PI * 2, true);
        context.fill();
    }
}

window.onload = init;
</script><a target='_blank' href='https://www.javascriptfreecode.com' style='font-size: 8pt; text-decoration: none'>JavaScript Best Codes</a>                                                
                                            

Example:


About @kerixa

I am Krishna Eydat. I studied Software Engineering at University of Waterloo in Canada. I lead a few tech companies. I am passionate about the way we are connected. I would like to be part of something big or be the big deal!

K

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